Professional
Here are the games i worked on.
Rain Code
2023
platform : switch/ps5/pc/xbox series
I was in charge of modeling, texturing, lighting and the integration of environments scenes in UE4.

Jump Force
2019
platform : ps4/xbox one/pc
I was in charge of modeling and texturing and integrate the environment in UE4. i created a large part of UE4 shader for the environment team. I supervised the workflow to follow with the environment art leader.


Gundam Breaker 2
2014
platform : ps3/psvita
I was in charge of modeling and texturing mechas, vehicules and environment.

Gundam Breaker
2013
platform : ps3/psvita
I was in charge of texturing some mechas

Puppeteer
2013
platform: ps3
I was in charge of modeling and texturing the environment.

Mushibugyo
2013
platform: 3ds
I was in charge of hit effects and magic effects
Software proficiency:

3Ds max

Maya

C4D

Substance Painter

Substance Designer

Zbrush

Unreal Engine 4

Unity

Photoshop

Corel Painter

After Effect

InDesign