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Professional

Here are the games i worked on.
Rain Code

2023
platform : switch/ps5/pc/xbox series 

I was in charge of modeling, texturing, lighting and the integration of environments scenes in UE4. 

Rain Code homepage

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Jump Force

2019
platform : ps4/xbox one/pc 

I was in charge of modeling and texturing and integrate the environment in UE4. i created a large part of UE4 shader for the environment team. I supervised the workflow to follow with the environment art leader.

Jump Force homepage

jumpforcePoster.jpg
Gundam Breaker 2
Gundam Breaker 2

2014
platform : ps3/psvita 

I was in charge of modeling and texturing mechas, vehicules and environment.

Gundam Breaker
Gundam Breaker
2013
platform : ps3/psvita
I was in charge of texturing some mechas
Puppeteer
Puppeteer

2013

platform: ps3
I was in charge of modeling and texturing the environment.

mushibugyou
Mushibugyo

2013

platform: 3ds
I was in charge of hit effects and magic effects

Software proficiency:

3Ds max

Maya

C4D

Substance Painter

Substance Designer

Zbrush

Unreal Engine 4

Unity

Photoshop

Corel Painter

After Effect

InDesign

© 2015 Pierre "Snakos" Le Strat  

pierre.lestrat@gmail.com 

3DCG designer, game artist, Tokyo

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